When are you going to begin addressing the long term, rampant lack of animal spawns in any lobby with over 19 players populated in it.
A major component to engagement in Red Dead Redemption is hunting. From food sources, to dailies objectives, to fulfilling the requirements of the trader role, animals play a key component to this otherwise limited engagement land of Player vs. Player.
This issue appears to be limited to lobbies with 19 or more players loaded in; hit 19 players or more in a lobby animals begin to reduce or stop spawning. And when I say "stop spawning", I mean completely stop... you can ride from Tumbleweed to Annesburg and not see a single bird, deer, elk, cougar rat or bat.
When a lobby drops below 19 players, especially if you are lucky to get a lobby to crash around you and end up with 10 or less players, or the infamous (bounty hunter solo lobby) the animals spawn in with crazy numbers; ten to fifteen deer, coyote, alligators, etc. at a time.
On Dec 13th, Rockstar dropped the big update, Moonshine. Since we had the "Spring" and "Summer" update, is the most recent Moonshine content the "Fall Update"? With this update, in the notes, Rockstar claimed to have solved the "ambient wildlife frequency" problem. Yet the above video, shot on Dec 13th and 14th show a completely different result.
So what gives Rockstar? Do you not beta test your code before releasing it? I mean in the release notes you clearly state that you understood the problem; "...reduce the frequency of problems with ambient wildlife populations in large Red Dead Online sessions". Yet, your understanding of the problem did not translate to understanding how to fix it and led to a false claim of resolution.
More importantly, when you are you going to provide a fix. When are animals going to spawn in regularly regardless of a lobby's player population? Giving players an option for solo or invite only lobbies, where the population of animals thrive, would provide a much needed to fix to your game; you know like you have provided for players in GTA.
When it still takes 17 lobby hops and three cache clears to only have to get the bounty hunter solo lobby to find two western toads for a daily challenge; you have clearly not fixed the animal spawn problem.
Rockstar is really making and keeping this game unplayable for players who want something more than non-stop PVP.
Sincerely,
Very Frustrated Gamers.
A major component to engagement in Red Dead Redemption is hunting. From food sources, to dailies objectives, to fulfilling the requirements of the trader role, animals play a key component to this otherwise limited engagement land of Player vs. Player.
This issue appears to be limited to lobbies with 19 or more players loaded in; hit 19 players or more in a lobby animals begin to reduce or stop spawning. And when I say "stop spawning", I mean completely stop... you can ride from Tumbleweed to Annesburg and not see a single bird, deer, elk, cougar rat or bat.
When a lobby drops below 19 players, especially if you are lucky to get a lobby to crash around you and end up with 10 or less players, or the infamous (bounty hunter solo lobby) the animals spawn in with crazy numbers; ten to fifteen deer, coyote, alligators, etc. at a time.
On Dec 13th, Rockstar dropped the big update, Moonshine. Since we had the "Spring" and "Summer" update, is the most recent Moonshine content the "Fall Update"? With this update, in the notes, Rockstar claimed to have solved the "ambient wildlife frequency" problem. Yet the above video, shot on Dec 13th and 14th show a completely different result.
So what gives Rockstar? Do you not beta test your code before releasing it? I mean in the release notes you clearly state that you understood the problem; "...reduce the frequency of problems with ambient wildlife populations in large Red Dead Online sessions". Yet, your understanding of the problem did not translate to understanding how to fix it and led to a false claim of resolution.
More importantly, when you are you going to provide a fix. When are animals going to spawn in regularly regardless of a lobby's player population? Giving players an option for solo or invite only lobbies, where the population of animals thrive, would provide a much needed to fix to your game; you know like you have provided for players in GTA.
When it still takes 17 lobby hops and three cache clears to only have to get the bounty hunter solo lobby to find two western toads for a daily challenge; you have clearly not fixed the animal spawn problem.
Rockstar is really making and keeping this game unplayable for players who want something more than non-stop PVP.
Sincerely,
Very Frustrated Gamers.

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